![retroarch nes borders retroarch nes borders](https://retropie.org.uk/forum/assets/uploads/files/1562619318988-nes-overlay.png)
(set a combination hotkey if you want it to).įor the FAST FORWARD button, i set it to the R2 button, as i use that button in general for that function.
![retroarch nes borders retroarch nes borders](https://i.ytimg.com/vi/ZTD5aseEliQ/maxresdefault.jpg)
So to “cheat” this limitation, and create an animated non controller buttons, i used a combination of controller buttons.įor example if you push in you controller the buttons R3+Y you’ll see the reset button animate, but the emulator won’t reset. RetroArch only allows to “animate” controller buttons, NOTE ABOUT ANIMATED RESET AND FAST FORWARD BUTTONS *** On a screen ratio of 18.5:9 and 20:9 set video scaling to 4:3** *** On a screen ratio display of 16:9 set video scaling to 16:10** I tested this overlay on phones with screens of an aspect ratio of 16:9, 18.5:9 and 20:9. With this in mind, i made the portrait overlay with only horizontal elements. Meaning that vertical elements, wont align or stick to the top and bottom of the display. And go Full screen.įor some reason, Auto scaling for portrait overlays is only functional in horizontal elements. These shaders are used to apply a border image or effect with a transparent window to show content through. VIDEO SCALING FOR LANDSCAPE/HORIZONTAL MODEįor an aspect ratio screen of 16:9 set the video scaling to 4:3 non integer. Shaders that apply a handheld console border image, at different scale factors, for various handheld consoles. Hi everyone and apologies in advance if this question falls under the noob-like umbrella. On the overlay settings set the OVERLAY OPACITY TO 1.0 How can I use original SNES Classic frames on RetroArch Borders. With this, the overlay won’t look deformed if it’s not used on a 16:9 display. As this overlay is made by elements that stick to the edges, no matter what resolution is used.